[HOT SHARE] Building Interactive Worlds in 3D, Virtual Sets and Pre-visualization for Games, Film & the Web Books
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In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
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Title | : Building Interactive Worlds in 3D, Virtual Sets and Pre-visualization for Games, Film & the Web |
Author | : Jean-Marc Gauthier |
Item ID | : lgOdK69jyEQC |
Publisher | : Taylor & Francis |
Type | : BOOK |
Format File | : PDF & EPUB |
Android/iOS | : Install “Google Play Books” |
Page Count | : 448 |
Category | : Art |
Published Date | : 2013-05-02 |
Language | : en |
Isbn 10 | : 1136143971 |
Isbn 13 | : 9781136143977 |
Sale Info | : FOR_SALE |
Price | : 50.95 EUR |
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